Imagick::morphology

(PECL imagick 3 >= 3.3.0)

Imagick::morphologyDescription

Beschreibung

public Imagick::morphology(
    int $morphologyMethod,
    int $iterations,
    ImagickKernel $ImagickKernel,
    int $channel = Imagick::CHANNEL_DEFAULT
): bool

Applies a user supplied kernel to the image according to the given morphology method.

Parameter-Liste

morphologyMethod

Which morphology method to use one of the \Imagick::MORPHOLOGY_* constants.

iterations

The number of iteration to apply the morphology function. A value of -1 means loop until no change found. How this is applied may depend on the morphology method. Typically this is a value of 1.

ImagickKernel

channel

Rückgabewerte

Liefert true bei Erfolg.

Beispiele

Beispiel #1 Convolve Imagick::morphology()

<?php
        $imagick 
$this->getCharacter();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_GAUSSIAN"5,1");
        
$imagick->morphology(\Imagick::MORPHOLOGY_CONVOLVE2$kernel);
        
header("Content-Type: image/png");
        echo 
$imagick->getImageBlob();

?>

Beispiel #2 Correlate Imagick::morphology()

<?php

        
// Top-left pixel must be black
        // Bottom right pixel must be white
        // We don't care about the rest.
        

        
$imagick $this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromMatrix(self::$correlateMatrix, [22]);
        
$imagick->morphology(\Imagick::MORPHOLOGY_CORRELATE1$kernel);
        
header("Content-Type: image/png");
        echo 
$imagick->getImageBlob();

?>

Beispiel #3 Erode Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGON"3");
        
$canvas->morphology(\Imagick::MORPHOLOGY_ERODE2$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #4 Erode Intensity Imagick::morphology()

<?php
        $canvas 
$this->getCharacter();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGON"1");
        
$canvas->morphology(\Imagick::MORPHOLOGY_ERODE_INTENSITY2$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #5 Dilate Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGON"3");
        
$canvas->morphology(\Imagick::MORPHOLOGY_DILATE4$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #6 Dilate intensity Imagick::morphology()

<?php
        $canvas 
$this->getCharacter();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGON"1");
        
$canvas->morphology(\Imagick::MORPHOLOGY_DILATE_INTENSITY4$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #7 Distance with Chebyshev kernel Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_CHEBYSHEV"3");
        
$canvas->morphology(\Imagick::MORPHOLOGY_DISTANCE3$kernel);
        
$canvas->autoLevelImage();
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #8 Distance with Manhattan kernel Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_MANHATTAN"5");
        
$canvas->morphology(\Imagick::MORPHOLOGY_DISTANCE3$kernel);
        
$canvas->autoLevelImage();
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #9 Distance with ocatagonal kernel Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGONAL"5");
        
$canvas->morphology(\Imagick::MORPHOLOGY_DISTANCE3$kernel);
        
$canvas->autoLevelImage();
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #10 Distance with Euclidean kernel Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_EUCLIDEAN"4");
        
$canvas->morphology(\Imagick::MORPHOLOGY_DISTANCE3$kernel);
        
$canvas->autoLevelImage();
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #11 Edge Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGON"3");
        
$canvas->morphology(\Imagick::MORPHOLOGY_EDGE1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #12 Open Imagick::morphology()

<?php
        
// As a result you will see that 'Open' smoothed the outline, by rounding off any sharp points, and remove any parts that is smaller than the shape used. It will also disconnect or 'open' any thin bridges.
        
$canvas $this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_DISK"6");
        
$canvas->morphology(\Imagick::MORPHOLOGY_OPEN1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #13 Open intensity Imagick::morphology()

<?php
        
// As a result you will see that 'Open' smoothed the outline, by rounding off any sharp points, and remove any parts that is smaller than the shape used. It will also disconnect or 'open' any thin bridges.

        
$canvas $this->getCharacter();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_DISK"6");
        
$canvas->morphology(\Imagick::MORPHOLOGY_OPEN_INTENSITY1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #14 Close Imagick::morphology()

<?php
        
//The basic use of the 'Close' method is to reduce or remove any 'holes' or 'gaps' about the size of the kernel 'Structure Element'. That is 'close' parts of the background that are about that size.
        
$canvas $this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_DISK"6");
        
$canvas->morphology(\Imagick::MORPHOLOGY_CLOSE1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #15 Close Intensity Imagick::morphology()

<?php
        
//The basic use of the 'Close' method is to reduce or remove any 'holes' or 'gaps' about the size of the kernel 'Structure Element'. That is 'close' parts of the background that are about that size.
        
$canvas $this->getCharacter();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_DISK"6");
        
$canvas->morphology(\Imagick::MORPHOLOGY_CLOSE_INTENSITY1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #16 Smooth Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGON"3");
        
$canvas->morphology(\Imagick::MORPHOLOGY_SMOOTH1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #17 Edge in Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGON"3");
        
$canvas->morphology(\Imagick::MORPHOLOGY_EDGE_IN1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #18 Edge out Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_OCTAGON"3");
        
$canvas->morphology(\Imagick::MORPHOLOGY_EDGE_OUT1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #19 The 'TopHat' method, or more specifically 'White Top Hat', returns the pixels that were removed by a Opening of the shape, that is the pixels that were removed to round off the points, and the connecting bridged between shapes. Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_DISK"5");
        
$canvas->morphology(\Imagick::MORPHOLOGY_TOP_HAT1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #20 The 'BottomHat' method, also known as 'Black TopHat' is the pixels that a Closing of the shape adds to the image. That is the pixels that were used to fill in the 'holes', 'gaps', and 'bridges'. Imagick::morphology()

<?php

        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_DISK"5");
        
$canvas->morphology(\Imagick::MORPHOLOGY_BOTTOM_HAT1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #21 Hit and Miss Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
//This finds all the pixels with 3 pixels of the right edge
        
$matrix = [[1falsefalse0]];
        
$kernel = \ImagickKernel::fromMatrix(
            
$matrix,
            [
00]
        );
        
$canvas->morphology(\Imagick::MORPHOLOGY_HIT_AND_MISS1$kernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #22 Thinning Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$leftEdgeKernel = \ImagickKernel::fromMatrix([[01]], [10]);
        
$rightEdgeKernel = \ImagickKernel::fromMatrix([[10]], [00]);
        
$leftEdgeKernel->addKernel($rightEdgeKernel);
        
        
$canvas->morphology(\Imagick::MORPHOLOGY_THINNING3$leftEdgeKernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #23 Thicken Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$leftEdgeKernel = \ImagickKernel::fromMatrix([[01]], [10]);
        
$rightEdgeKernel = \ImagickKernel::fromMatrix([[10]], [00]);
        
$leftEdgeKernel->addKernel($rightEdgeKernel);

        
$canvas->morphology(\Imagick::MORPHOLOGY_THICKEN3$leftEdgeKernel);
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #24 Thick to generate a convex hull Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$diamondKernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_DIAMOND"1");
        
$convexKernel =  \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_CONVEX_HULL"");

        
// The thicken morphology doesn't handle small gaps. We close them
        // with the close morphology.
        
$canvas->morphology(\Imagick::MORPHOLOGY_CLOSE1$diamondKernel);
        
$canvas->morphology(\Imagick::MORPHOLOGY_THICKEN, -1$convexKernel);
        
$canvas->morphology(\Imagick::MORPHOLOGY_CLOSE1$diamondKernel);

        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #25 Iterative morphology Imagick::morphology()

<?php
        $canvas 
$this->getCharacterOutline();
        
$kernel = \ImagickKernel::fromBuiltIn(\Imagick::KERNEL_DISK"2");        
        
$canvas->morphology(\Imagick::MORPHOLOGY_ITERATIVE3$kernel);
        
$canvas->autoLevelImage();
        
header("Content-Type: image/png");
        echo 
$canvas->getImageBlob();

?>

Beispiel #26 Helper function to get an image silhouette Imagick::morphology()

<?php
function getCharacterOutline() {
    
$imagick = new \Imagick(realpath("./images/character.png"));
    
$character = new \Imagick();
    
$character->newPseudoImage(
        
$imagick->getImageWidth(),
        
$imagick->getImageHeight(),
        
"canvas:white"
    
);
    
$canvas = new \Imagick();
    
$canvas->newPseudoImage(
        
$imagick->getImageWidth(),
        
$imagick->getImageHeight(),
        
"canvas:black"
    
);

    
$character->compositeimage(
        
$imagick,
        \
Imagick::COMPOSITE_COPYOPACITY,
        
00
    
);
    
$canvas->compositeimage(
        
$character,
        \
Imagick::COMPOSITE_ATOP,
        
00
    
);
    
$canvas->setFormat('png');

    return 
$canvas;
}
?>

Hier Kannst Du einen Kommentar verfassen


Bitte gib mindestens 10 Zeichen ein.
Wird geladen... Bitte warte.
* Pflichtangabe
Es sind noch keine Kommentare vorhanden.

Was genau bedeutet "Vibe Coding"? Ein tiefgehender Blick für Entwickler

In der Welt der Softwareentwicklung gibt es unzählige Wege, wie man an ein Projekt herangeht. Manche schwören auf strikte Planung, andere auf bewährte Algorithmen und wieder andere lassen sich von etwas ganz anderem leiten: ihrem Gefühl. ...

admin

Autor : admin
Kategorie: Software & Web-Development

PHP cURL-Tutorial: Verwendung von cURL zum Durchführen von HTTP-Anfragen

cURL ist eine leistungsstarke PHP-Erweiterung, die es Ihnen ermöglicht, mit verschiedenen Servern über verschiedene Protokolle wie HTTP, HTTPS, FTP und mehr zu kommunizieren. ...

TheMax

Autor : TheMax
Kategorie: PHP-Tutorials

Midjourney Tutorial - Anleitung für Anfänger

Über Midjourney, dem Tool zur Erstellung digitaler Bilder mithilfe von künstlicher Intelligenz, gibt es ein informatives Video mit dem Titel "Midjourney Tutorial auf Deutsch - Anleitung für Anfänger" ...

Mike94

Autor : Mike94
Kategorie: KI Tutorials

Tutorial veröffentlichen

Tutorial veröffentlichen

Teile Dein Wissen mit anderen Entwicklern weltweit

Du bist Profi in deinem Bereich und möchtest dein Wissen teilen, dann melde dich jetzt an und teile es mit unserer PHP-Community

mehr erfahren

Tutorial veröffentlichen

Sometimes You Just Need to Explode Something: A Deep Dive into Kick the Buddy

We all have those days. Maybe your coffee spilled on your favorite shirt, maybe a deadline is looming over your head like a dark cloud, or maybe y ...

Geschrieben von Bradleyerr am 12.01.2026 03:53:34
Forum: Ankündigungen
übergabeproblem

Proper debugging You notice that a script is not doing what it is supposed to. The following line is written at the beginning of the script: er ...

Geschrieben von JohnSnow am 10.01.2026 15:58:16
Forum: PHP Developer Forum
Helldivers 2 Major Orders Explained: A Guide to Community Goals

Major Orders are the large-scale, community-wide objectives that drive the Galactic War in Helldivers 2. If you've ever wondered why everyone seem ...

Geschrieben von PixelNova am 10.01.2026 04:11:48
Forum: Off-Topic Diskussionen
Kalenderwoche auf Sonntag anfangen lassen

The choice of Call Girls In Agra (https://agra.fungirl.in/)​ is equivalent to that of daring characters and top-notch comfort. The whole thing s ...

Geschrieben von priyasood am 07.01.2026 14:51:34
Forum: PHP Developer Forum